Shattered Crowns: Level One

The Tutorial of Lies

The travel from Aethelgard game ruins (fantasy) / A crowded downtown coffee shop (real world) to Quinn’s cluttered tech workshop / A sterile, rented office desk consumed the next hour. Headlights cut cold through the gathering dusk.

The coffee shop’s ambient hum died in Valentin’s ears. His thumb pressed into the phone screen as if he could crush the words through the glass. *Your son is playing a new game. Come win him back.* He read it three times, each pass stripping another layer of heat from his blood.

Sofia’s hand appeared in his peripheral vision, hovering, not quite touching his wrist. “What is it?”

He showed her the phone without a word.

Her face drained through three shades of white before settling into something harder than bone. “J. Sterling.” She pronounced the name like spoiled meat. “Jasper.”

“He’s been waiting for this.” Valentin’s gaze tracked the room’s exits—front door, back hallway, kitchen service hatch. Old habit. The coffee shop was clear. Two teenagers at the window table, a retiree reading a newspaper, a barista wiping the counter. All civilians. All irrelevant.

“Waiting for what?” Sofia’s voice pressed at the edges. “What does Jasper Sterling want from us?”

“Not us.” Valentin pocketed the phone. “Me. He wants me to come back into the arena. And he’s using Eli as the lever.”

He was already moving toward the door. Sofia matched his stride, her heels clicking hard on the tile. “Back where? Valentin, you need to explain what’s happening right now, or I swear—”

“Quinn’s. We need Quinn’s equipment. I’ll explain on the way.”

Quinn’s tech workshop sat wedged between a laundromat and a closed-down tailor shop in a stretch of the city that banks had abandoned. The window was blacked out with vinyl film, and the only sign was a hand-painted plaque that read *Q’s Circuit Rescue — Repairs & Data Recovery*.Source: Loerva

Inside, the air smelled of solder, ozone, and three-day-old energy drinks. Shelves of disassembled hard drives lined the walls. A rack of monitors dominated the central desk, their screens cycling through diagnostic logs. Quinn herself was bent over a motherboard, her safety glasses pushed up into a tangle of dyed-green hair, a soldering iron smoking in her grip.

She didn’t look up. “Door’s unlocked. If you’re here to rob me, the cash drawer has twelve dollars and a coupon for a free sandwich.”

“Quinn.” Valentin closed the door behind him and turned the deadbolt. “I need a full system trace, a signal analysis suite, and access to your Aethelgard server relay.”

Quinn’s soldering iron stopped moving. She set it down carefully, pulled off her glasses, and turned. Her eyes went to Valentin first, then to Sofia, then back to Valentin. She’d known him long enough to read the geometry of his shoulders. This wasn’t a repair call.

“Aethelgard relay is for licensed tournament operators,” she said. “You want to tell me why my name is about to be on a Sterling legal document?”

“Because Eli is inside it.” Valentin pulled out his phone, showed her the message.

Quinn scanned the text once. Her jaw didn’t tighten—she wasn’t a jaw-tightener. Instead, she stood and walked to her main terminal, fingers already moving across the keyboard. The monitors flickered. “How long has he been playing?”

“I don’t know. We picked him up from school two hours late. He was in his room, logged in on my old console. His eyes were”—Valentin paused, searching for the word—”wrong. Unresponsive. Like he was still inside the screen.”

Quinn’s typing stopped. She turned to face them fully. “The console you gave him. The one with the modified port.”

“I didn’t modify it. It came that way.”

“From whom?”

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Valentin’s silence was answer enough.

“Jesus, Val.” Quinn ran a hand through her hair. “You brought a compromised device into your home and gave it to your eight-year-old?”

“I didn’t know it was compromised. It was tournament stock. Factory sealed.”

“Factory sealed means nothing if the factory is owned by Jasper Sterling.” Quinn swiveled back to her monitors. “Give me the console’s MAC address. And anything you remember about the firmware version.”

Sofia stepped forward. “Will someone please tell me what Aethelgard is, and what it has to do with my son?”

Quinn glanced at Valentin. He gave a single nod.

“Aethelgard is a hyper-immersive MMORPG,” Quinn said, her voice flattening into explanation mode. “Top of the line. Uses neural synchronization protocols that map player intent directly to in-game actions. It was developed by Sterling Tech—Jasper Sterling’s company—about six years ago. It won Game of the Year, then got pulled from retail after the third player death.”

“Player death,” Sofia repeated. The words didn’t land as a question.

“The sync protocols created a feedback loop between the player’s nervous system and the game engine. If your character died in a high-sync session, your brain was told you were dying. Some players couldn’t distinguish the signal from reality. Cardiac arrest in two cases. One stroke. The regulatory boards shut it down.”

“But Jasper kept a private server.”

Quinn’s expression told Sofia she’d guessed correctly. “And he kept the tournament network. The professional players who signed lifetime NDAs. The ones who could handle the sync without breaking.”Original novel found on Loerva.

Valentin had been one of those players. He’d won four championship titles under the handle *Harlequin*. He’d made Jasper Sterling millions. And then he’d walked away when Sofia got pregnant, because he’d seen what the high-sync levels did to competitors’ sleep patterns, their blood pressure, their personalities. He’d told himself it was for his family. He’d never told Sofia the full truth.

Now it sat in the room between them like a collapsed wall.

“You were a gamer,” Sofia said slowly. “I knew that. You said it was competitive. You said it paid well. You didn’t say it involved neural hardware and death rates.”

“Because I didn’t want you to look at me the way you’re looking at me right now.”

“I’m looking at you like you kept a secret that might cost us our son.”

Quinn raised a hand before the argument could detonate. “I found something.” She pulled up a network map on the central monitor. Lines of connection traced between nodes, forming a tree with one central trunk. “The console’s port is hardwired to route through a private relay. The relay terminates at a server farm registered to a shell company that traces back to Sterling Holdings. Eli’s not playing Aethelgard. He’s playing a custom fork—a closed instance controlled directly by the Sterling family.”

“Can you break him out?” Valentin asked.

“No. The sync protocol is bidirectional. If I cut the connection, the withdrawal shock could damage his neural mapping. He’d lose motor function. Memory. Maybe more.”

Silence filled the workshop. The cooling soldering iron ticked as it contracted.

“Then I go in,” Valentin said.

Sofia turned on him. “Excuse me?”

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“The message said to win him back. Jasper wants me in the game. He built this whole scenario—the hacked console, the sync trap, the timing—to force me back into the tournament. If I log into the private server, I can reach Eli from the inside. Guide him out.”

“And if you fail? If you die in there the way those other players died?”

“I won’t die. I know the protocols. I trained for six years on high-sync iterations. My body can handle the feedback loop.”

“Your son is trapped in a video game because of your past, and you want to walk back into the same machine that made you a target? That’s insane.”

Quinn cleared her throat. “He’s right, Sofia. He’s the only one with the neural tolerance to navigate a synced instance at this level. If I send in a standard recovery program, the system will register it as an intrusion and terminate the session—which would terminate Eli’s sync connection. Valentin logging in as a player character is the only way to keep the session stable while he extracts the boy.”

Sofia’s fists were clenched at her sides. She looked at the monitors, at the network map, at the digital prison that held her son. Then she looked at Valentin.

“You told me you quit because you wanted to be a father. Was that a lie?”

“No. It was the truth.” He held her gaze. “But I didn’t tell you why I needed to quit. I was losing the sync tolerance. My neural markers were degrading. If I’d stayed in one more season, I would have ended up like the others. I got out to save myself so I could raise our son. I didn’t tell you because I was ashamed that I’d let it get that close.”

Sofia’s expression flickered—something between betrayal and understanding, the two emotions wrestling for dominance. She didn’t speak. She didn’t need to.

Valentin turned to Quinn. “Set up the shared sync. I need a terminal with bi-directional input. And I’ll need training gear—weights, resistance bands, a floor mat. The game uses physical exertion to map character stats. If I’m starting from level one, I need to grind real-world strength to keep up with digital progression.”

Quinn nodded and began typing. “I’ll pull the specs on Sterling’s private server build. The tutorial zone will be standard—goblin camps, resource nodes, basic quest chains. You’ll have to clear the first area before the game opens the world map. That’s where Eli will be—zone-locked in the beginner hub until you meet the level threshold.”Full story available on Loerva.

“How long?”

“For a normal player? Two days of continuous play. For you, with sync optimization and physical conditioning?” She paused, calculating. “Eight hours. Maybe six if you skip side objectives.”

“Then we need a safehouse. Somewhere off-grid, with power and internet stability.”

Sofia’s voice cut through. “My brother has a cabin. Three hours north, on the lake. No neighbors. Generator backup.”

Valentin looked at her. “You’d come?”

“He’s my son too. And if you think I’m letting you disappear into a machine without someone on this side watching your heart rate, you’ve forgotten who I am.”

Quinn pulled a set of keys from her drawer and tossed them to Valentin. “Storage unit around the corner. Bay 14. There’s a tactical gear shipment I was holding for a client who never picked it up. Dorian dropped it off last week—said it might come in handy.” She paused. “He also said to tell you that if you’re going to war with the Sterlings, you’ll need more than a sword and a healing potion.”

Valentin caught the keys. “Dorian’s never been wrong.”

“Don’t let it go to his head.” Quinn turned back to her monitors. “I’ll have the sync rig assembled in ninety minutes. Use the time to get the gear and clear the safehouse. And Val?”

He stopped at the door.

“Jasper Sterling is going to watch everything you do in that game. He built the architecture. He controls the environment. He can spawn mobs, alter terrain, inject environmental hazards. You’re not fighting the tutorial. You’re fighting his attention.”

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Valentin opened the door. The late afternoon light cut across the workshop floor. “Then I’ll give him something worth watching.”

The cabin smelled of cedar and dust. It sat at the edge of a lake that reflected the sky in slabs of gray and silver, the water too cold for swimming even at the height of summer. Sofia worked the generator while Valentin set up the sync terminal in the main room—a table pushed against the window, monitors arranged in a crescent, the neural headset coiled beside the keyboard like a waiting serpent.

Dorian arrived two hours later, driving a battered pickup with a cargo bed full of equipment. He was a lean man with a shaved head and a face that had been broken more than once, the kind of face that belonged to security work. He carried in a duffel bag and set it at Valentin’s feet without a word.

“Tactical vest, impact-resistant. Communications headset with independent channel encryption. A secondary power source in case they cut the grid.” Dorian unzipped the bag and checked each item as he listed it. “And this.” He pulled out a slim metal case, thumbprint-locked. “If the situation escalates beyond digital.”

“I’m not using a weapon,” Valentin said.

“I’m not telling you to. I’m telling you it’s available.” Dorian closed the bag. “The Sterlings don’t fight fair. They never have. I’ve been watching their security patterns for six months. Jasper doesn’t make moves unless he has three layers of deniability. This isn’t a game for him. It’s a collection.”

Sofia appeared in the doorway, wiping grease from her hands. “The generator’s online. Fuel for a week. After that, we’ll need resupply.” She looked at the duffel bag, then at Valentin. “Is that necessary?”

“Probably not.” Valentin didn’t elaborate.

He sat down at the terminal. The monitors glowed to life, displaying the Aethelgard login screen—a castle on a cliff, banners catching wind, a sky that promised adventure. The interface had been customized. The text read: *Welcome back, Harlequin. Your account has been restored. Begin journey?*

Quinn’s voice came through the encrypted earpiece. “I’m patched into your sync stream. I’ll see what you see. If Sterling tries to alter the environment, I’ll see the code change before it renders. I’ll talk you through the countermeasures.”Visit Loerva.

Sofia moved to stand behind him. She placed a hand on his shoulder. “Bring him home.”

Valentin put on the headset. The world went silent. Then the sync engaged, and his vision split into two realities—the cabin and the castle, the real and the digital, the ordinary and the game.

His character appeared at the tutorial spawn point: a dirt road lined with torches, a wooden gate ahead, a quest marker pulsing in the distance. He wore simple leather armor. Held a basic iron sword. His stats were bare minimum.

He took a step forward. The grass crunched beneath digital boots. The sky shifted to twilight.

The first goblin appeared on the path ahead. It was small, green-skinned, armed with a crude blade. Standard tutorial fodder. In any other context, it would have been a warm-up.

But as Valentin raised his sword, the goblin turned its head. Its eyes were not the generic yellow of a programmed mob. They were dark. Calculating. Familiar.

And then Eli’s voice whispered through the headset, thin and distant, like a signal struggling through interference:

*“Dad… the monsters here are real. They have Uncle Jasper’s face.”*

Valentin drove the sword forward. The blade caught light as it fell.

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